--[[------------------------------------------------------------------------- Copyright (c) 2008, zork All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of rFilter nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES LOSS OF USE, DATA, OR PROFITS OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------]] local addon = CreateFrame"Frame" local _G = getfenv(0) local rf2_player_name, _ = UnitName("player") local _, rf2_player_class = UnitClass("player") ----------------------------------------------------- -- EDIT YOUR BUFFS/DEBUFFS IN HERE -- IMPORTANT, TAGS HAVE TO BE UNIQUE!!! ----------------------------------------------------- -- to enable the icons OOC, put this to 1 while moving the icons and to 0 when ready -- 0 = off // 1 = on local testmode = 0 --alpha when buff/debuff/cd not active --values between 0 and one are allowed local alpha_when_not_active = 0 local alpha_when_in_combat = 0 --make icon grey when buff noch active --0 = off // 1 = on local use_grey_vertex = 1 --DEFAULT_CHAT_FRAME:AddMessage("found "..rf2_player_name.." : "..rf2_player_class) if rf2_player_name == "Grombur" and rf2_player_class == "HUNTER" then rf2_spell_list = { buffs = { --[1] = { tag = "battle", spellid = 2048, unit = "player", size = 32, fontsize = 24, posx = 0, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"}, --[2] = { tag = "commanding", spellid = 469, unit = "player", size = 32, fontsize = 24, posx = 40, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"}, }, debuffs = { --[1] = { tag = "demo", spellid = 25203, unit = "target", size = 32, fontsize = 24, posx = 0, posy = 40, framestrata = "BACKGROUND", anchor = "UIParent"}, --[2] = { tag = "sunder", spellid = 25225, unit = "target", size = 32, fontsize = 24, posx = 40, posy = 40, framestrata = "BACKGROUND", anchor = "UIParent"}, --[3] = { tag = "clap", spellid = 25264, unit = "target", size = 32, fontsize = 24, posx = 80, posy = 40, framestrata = "BACKGROUND", anchor = "UIParent"}, --[4] = { tag = "scorpid", spellid = 3043, unit = "target", size = 32, fontsize = 24, posx = 120, posy = 40, framestrata = "BACKGROUND", anchor = "UIParent"}, }, cooldowns = { --[1] = { tag = "wrath", spellid = 19574, size = 32, fontsize = 24, posx = 0, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"}, --[2] = { tag = "rapid", spellid = 3045, size = 32, fontsize = 24, posx = 40, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"}, --[3] = { tag = "arcane", spellid = 27019, size = 32, fontsize = 24, posx = 80, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"}, }, } elseif rf2_player_name == "Rothar" and rf2_player_class == "WARRIOR" then rf2_spell_list = { buffs = { [1] = { tag = "commanding", spellid = 469, unit = "player", size = 32, fontsize = 20, posx = -24, posy = -280, framestrata = "LOW", anchor = "UIParent"}, [2] = { tag = "battle", spellid = 2048, unit = "player", size = 32, fontsize = 20, posx = 24, posy = -280, framestrata = "LOW", anchor = "UIParent"}, [3] = { tag = "snb", spellid = 50227, unit = "player", size = 48, fontsize = 32, posx = 0 , posy = -30, framestrata = "LOW", anchor = "UIParent"}, --[4] = { tag = "block", spellid = 2565, unit = "player", size = 32, fontsize = 20, posx = -50 , posy = -30, framestrata = "LOW", anchor = "UIParent"}, --[5] = { tag = "gnomeblocker", spellid = 35169, unit = "player", size = 32, fontsize = 20, posx = 50 , posy = -30, framestrata = "LOW", anchor = "UIParent"}, --[6] = { tag = "fireblood", spellid = 40459, unit = "player", size = 32, fontsize = 20, posx = 0 , posy = 20, framestrata = "LOW", anchor = "UIParent"}, --[4] = { tag = "freehero", spellid = 58398, unit = "player", size = 32, fontsize = 20, posx = 0 , posy = -80, framestrata = "LOW", anchor = "UIParent"}, --[3] = { tag = "snb", spellid = 50227, size = 20, fontsize = 15, posx = 30, posy = -260, framestrata = "BACKGROUND", anchor = "UIParent"}, --[3] = { tag = "rampage", spellid = 30033, size = 18, fontsize = 14, posx = -25, posy = -260, framestrata = "BACKGROUND", anchor = "UIParent"}, --[3] = { tag = "berserker", spellid = 18499, size = 32, fontsize = 24, posx = 160, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"}, }, debuffs = { [1] = { tag = "sunder", spellid = 25225, unit = "target", size = 24, fontsize = 18, posx = -32, posy = -230, framestrata = "LOW", anchor = "UIParent"}, [2] = { tag = "demo", spellid = 25203, unit = "target", size = 24, fontsize = 18, posx = 32, posy = -230, framestrata = "LOW", anchor = "UIParent"}, [3] = { tag = "clap", spellid = 25264, unit = "target", size = 24, fontsize = 18, posx = 0, posy = -230, framestrata = "LOW", anchor = "UIParent"}, --[4] = { tag = "scorpid", spellid = 3043, unit = "target", size = 18, fontsize = 16, posx = 60, posy = -300, framestrata = "LOW", anchor = "UIParent"}, --[5] = { tag = "fearie", spellid = 26993, unit = "target", size = 18, fontsize = 16, posx = 90, posy = -300, framestrata = "LOW", anchor = "UIParent"}, --[6] = { tag = "fearieferal", spellid = 27011, unit = "target", size = 18, fontsize = 16, posx = 90, posy = -300, framestrata = "LOW", anchor = "UIParent"}, --[7] = { tag = "curseofreck", spellid = 27226, size = 18, fontsize = 14, posx = 50, posy = -230, framestrata = "BACKGROUND", anchor = "UIParent"}, --[8] = { tag = "curseoftong", spellid = 11719, size = 18, fontsize = 14, posx = 75, posy = -230, framestrata = "BACKGROUND", anchor = "UIParent"}, }, cooldowns = { --[1] = { tag = "bloodrage", spellid = 2687, size = 32, fontsize = 24, posx = 0, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"}, --[2] = { tag = "berserkercool", spellid = 18499, size = 32, fontsize = 24, posx = 50, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"}, --[1] = { tag = "revenge", spellid = 30357, size = 32, fontsize = 24, posx = 0, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"}, --[2] = { tag = "shieldslam", spellid = 30356, size = 32, fontsize = 24, posx = 40, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"}, }, } else rf2_spell_list = { buffs = { --[1] = { tag = "battle", spellid = 2048, unit = "player", size = 32, fontsize = 24, posx = 0, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"}, --[2] = { tag = "commanding", spellid = 469, unit = "player", size = 32, fontsize = 24, posx = 40, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"}, }, debuffs = { --[1] = { tag = "demo", spellid = 25203, unit = "target", size = 32, fontsize = 24, posx = 0, posy = 40, framestrata = "BACKGROUND", anchor = "UIParent"}, --[2] = { tag = "sunder", spellid = 25225, unit = "target", size = 32, fontsize = 24, posx = 40, posy = 40, framestrata = "BACKGROUND", anchor = "UIParent"}, --[3] = { tag = "clap", spellid = 25264, unit = "target", size = 32, fontsize = 24, posx = 80, posy = 40, framestrata = "BACKGROUND", anchor = "UIParent"}, --[4] = { tag = "scorpid", spellid = 3043, unit = "target", size = 32, fontsize = 24, posx = 120, posy = 40, framestrata = "BACKGROUND", anchor = "UIParent"}, }, cooldowns = { --[1] = { tag = "revenge", spellid = 30357, size = 32, fontsize = 24, posx = 0, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"}, --[2] = { tag = "shieldslam", spellid = 30356, size = 32, fontsize = 24, posx = 40, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"}, --[3] = { tag = "bloodrage", spellid = 2687, size = 32, fontsize = 24, posx = 80, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"}, }, } end ----------------------------------------------------- -- DO NOT TOUCH ANYTHING BELOW THIS LINE !!! ----------------------------------------------------- addon:SetScript("OnEvent", function() if(event=="PLAYER_LOGIN") then for index,value in ipairs(rf2_spell_list.buffs) do local string = rf2_spell_list.buffs[index] addon:rf2_create_icon(string.spellid,"rf2_"..string.tag,string.size,string.fontsize,string.posx,string.posy,string.framestrata,string.anchor) end for index,value in ipairs(rf2_spell_list.debuffs) do local string = rf2_spell_list.debuffs[index] addon:rf2_create_icon(string.spellid,"rf2_"..string.tag,string.size,string.fontsize,string.posx,string.posy,string.framestrata,string.anchor) end for index,value in ipairs(rf2_spell_list.cooldowns) do local string = rf2_spell_list.cooldowns[index] addon:rf2_create_icon(string.spellid,"rf2_"..string.tag,string.size,string.fontsize,string.posx,string.posy,string.framestrata,string.anchor) end addon:rf2_onUpdate() end end) function addon:rf2_create_icon(spellId,frameName,size,fontsize,posX,posY,framestrata,anchor) local spellName, spellRank, SpellIcon, SpellCost, spellIsFunnel, spellPowerType, spellCastTime, spellMinRange, spellMaxRange = GetSpellInfo(spellId) local f = CreateFrame("Frame",frameName,UIParent) f:SetFrameStrata(framestrata) f:SetWidth(size) f:SetHeight(size) local t = f:CreateTexture(frameName.."_icon","BACKGROUND") t:SetTexture(SpellIcon) t:SetTexCoord(0.1,0.9,0.1,0.9) t:SetAllPoints(f) f.texture = t local t2 = f:CreateTexture(nil,"LOW") t2:SetTexture("Interface\\AddOns\\rTextures\\gloss") t2:SetPoint("TOPLEFT", f, "TOPLEFT", -2, 2) t2:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 2, -2) f.texture = t2 local time = f:CreateFontString(frameName.."_time", "ARTWORK") time:SetPoint("CENTER", f, "CENTER", 0, 1) time:SetFont(NAMEPLATE_FONT,fontsize,"OUTLINE") time:SetTextColor(1, 1, 0) time:SetText("") time:Show() local num = f:CreateFontString(frameName.."_num", "OVERLAY") num:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 4, -4) num:SetFont(NAMEPLATE_FONT,floor(fontsize*0.9),"OUTLINE") num:SetTextColor(0.8, 0.8, 0.8) num:SetText("") num:Show() f:SetPoint("CENTER",posX,posY) f:Show() end function addon:rf2_onUpdate() local f = CreateFrame("Frame", "rf2_OnUpdateFrame") local totalElapsed = 0 local function rf2_OnUpdateFunc(self, elapsed) totalElapsed = totalElapsed + elapsed local rf2_update_timer = 1 if (totalElapsed < rf2_update_timer) then return else totalElapsed = totalElapsed - floor(totalElapsed) for index,value in ipairs(rf2_spell_list.buffs) do local string = rf2_spell_list.buffs[index] addon:rf2_check_buff(string.tag,string.spellid,string.unit) end for index,value in ipairs(rf2_spell_list.debuffs) do local string = rf2_spell_list.debuffs[index] addon:rf2_check_debuff(string.tag,string.spellid,string.unit) end for index,value in ipairs(rf2_spell_list.cooldowns) do local string = rf2_spell_list.cooldowns[index] addon:rf2_check_cooldown(string.tag,string.spellid) end end end f:SetScript("OnUpdate", rf2_OnUpdateFunc) f:Show() end function addon:rf2_check_buff(frameTag,spellId,unit) local spellName, spellRank, SpellIcon, SpellCost, spellIsFunnel, spellPowerType, spellCastTime, spellMinRange, spellMaxRange = GetSpellInfo(spellId) if unit == nil then unit = "player" end local f = _G["rf2_"..frameTag] f:SetAlpha(alpha_when_not_active) if UnitAffectingCombat("player") == 1 then f:SetAlpha(alpha_when_in_combat) end local f2 = _G["rf2_"..frameTag.."_time"] local f3 = _G["rf2_"..frameTag.."_num"] f2:SetText("") f3:SetText("") local f4 = _G["rf2_"..frameTag.."_icon"] if use_grey_vertex == 1 then local shaderSupported = f4:SetDesaturated(1) end for i = 1, 40 do local name, rank, texture, applications, debuffType, duration, timeleft, isMine, isStealable = UnitBuff(unit, i) --local name, rank, texture, applications, duration, timeleft = UnitBuff(unit, i) if name == spellName then timeleft = timeleft-GetTime() --DEFAULT_CHAT_FRAME:AddMessage("found "..name.." timeleft "..timeleft-GetTime().." duration "..duration.." now "..GetTime()) local floortime = "" if timeleft ~= nil then if timeleft >= 60 then floortime = floor((timeleft/60)+1).."m" elseif timeleft <= 1.5 then floortime = floor(timeleft*10)/10 else floortime = floor(timeleft+0.5) end end local floornum = "" if applications ~= nil then floornum = floor(applications) if floornum <= 1 then floornum = "" end end f:SetAlpha(1) f2:SetText(floortime) f3:SetText(floornum) if use_grey_vertex == 1 then local shaderSupported = f4:SetDesaturated(nil) end end end if testmode == 1 then f:SetAlpha(1) f2:SetText("99") f3:SetText("9") end end function addon:rf2_check_debuff(frameTag,spellId,unit) local spellName, spellRank, SpellIcon, SpellCost, spellIsFunnel, spellPowerType, spellCastTime, spellMinRange, spellMaxRange = GetSpellInfo(spellId) if unit == nil then unit = "target" end local f = _G["rf2_"..frameTag] f:SetAlpha(alpha_when_not_active) if UnitAffectingCombat("player") == 1 then f:SetAlpha(alpha_when_in_combat) end local f2 = _G["rf2_"..frameTag.."_time"] local f3 = _G["rf2_"..frameTag.."_num"] f2:SetText("") f3:SetText("") local f4 = _G["rf2_"..frameTag.."_icon"] if use_grey_vertex == 1 then local shaderSupported = f4:SetDesaturated(1) end for i = 1, 40 do local name, _, texture, applications, debufftype, duration, timeleft = UnitDebuff(unit, i) if name == spellName then timeleft = timeleft-GetTime() --DEFAULT_CHAT_FRAME:AddMessage("found "..name.." timeleft "..timeleft.." duration "..duration.." now "..GetTime()) local floortime = "" if timeleft ~= nil then if timeleft >= 60 then floortime = floor((timeleft/60)+1).."m" elseif timeleft <= 1.5 then floortime = floor(timeleft*10)/10 else floortime = floor(timeleft+0.5) end end local floornum = "" if applications ~= nil then floornum = floor(applications) if floornum == 0 then floornum = "" end end f:SetAlpha(1) f2:SetText(floortime) f3:SetText(floornum) if use_grey_vertex == 1 then local shaderSupported = f4:SetDesaturated(nil) end end end if testmode == 1 then f:SetAlpha(1) f2:SetText("99") f3:SetText("9") end end function addon:rf2_check_cooldown(frameTag,spellId) local spellName, spellRank, SpellIcon, SpellCost, spellIsFunnel, spellPowerType, spellCastTime, spellMinRange, spellMaxRange = GetSpellInfo(spellId) local f = _G["rf2_"..frameTag] f:SetAlpha(alpha_when_not_active) local f2 = _G["rf2_"..frameTag.."_time"] local f3 = _G["rf2_"..frameTag.."_num"] f2:SetText("") f3:SetText("") local f4 = _G["rf2_"..frameTag.."_icon"] if use_grey_vertex == 1 then f4:SetVertexColor(0.2,0.2,0.2) end local spellCooldownStartTime, spellCooldownDuration, spellEnabled = GetSpellCooldown(spellName); local localstartime = 0 if spellCooldownStartTime ~= nil then localstartime = spellCooldownStartTime end local floortime = 0 if spellCooldownDuration ~= nil then floortime = spellCooldownDuration end local floornum = "" if spellEnabled ~= nil then floornum = floor(spellEnabled) if floornum == 0 then floornum = "1" else floornum = "" end end local now = GetTime() local cooldown = (localstartime+floortime-now) cooldown = floor(cooldown+0.5) if cooldown > 0 then f:SetAlpha(1) f2:SetText(cooldown) f3:SetText(floornum) if use_grey_vertex == 1 then f4:SetVertexColor(1,1,1) end end if testmode == 1 then f:SetAlpha(1) f2:SetText("99") f3:SetText("9") end end addon:RegisterEvent"PLAYER_LOGIN"